Prompttitle Blender 3d Stylized Animation Transformation, Ar...

Category: General | Model: Stable Diffusion

Prompttitle Blender 3d Stylized Animation Transformation, Ar...

Prompttitle Blender 3d Stylized Animation Transformation, Ar...
Prompttitle Blender 3d Stylized Animation Transformation, Ar...

Prompt Text

{ "prompt_title": "Blender 3D Stylized Animation Transformation", "artist_role": { "profession": "Ведущий 3D Concept Artist & Technical Artist Blender", "experience": "Более 30 лет студийного опыта в анимационном CGI", "target_software": "Blender 4.x / 5.x (Cycles & Eevee Next)" }, "source_analysis": { "image_type": "Digital character concept art", "main_subject": "Stylized adult Cossack warrior", "secondary_subjects": [ "Stone head/boulder under foot" ], "subject_count": "1", "visual_description": "A stylized, stocky, muscular adult warrior with a traditional Cossack hairstyle (oseledets) and mustache, holding a curved saber, standing in a dynamic pose with one foot on a stone object.", "distinctive_features": [ "Large nose", "expressive facial features", "traditional warrior attire", "ornate belt", "gold jewelry" ], "pose_and_expression": "Confident, heroic, slightly smug, dynamic stance", "clothing_and_accessories": [ "Wide trousers (sharovary)", "leather belt with pouch", "cape", "gold bracelets", "earring", "saber" ], "environment": "Minimalist studio background", "composition": "Full body, character-focused, dynamic diagonal lines", "camera_angle_and_perspective": "Slightly low angle to emphasize heroic stature", "color_palette": "Warm earth tones, deep reds, metallic golds, muted greys", "lighting_analysis": "Soft directional lighting with clear shadows", "material_analysis": "Mix of skin, leather, metal, and fabric" }, "blender_art_direction": { "target_style": "Volumetric 3D Collectible Figurine, High-End Stylized 3D Animation, Tangible Designer Vinyl Toy, 4K Ultra-Detailed CGI", "style_reference_benchmark": "Осязаемая трёхмерная 3D-фигурка (collectible art toy) с физическим объёмом, тактильной микротекстурой, выразительными тенями и рекламным студийным светом", "shape_language": "Exaggerated proportions, rounded volumes, clean silhouette, stylized muscularity", "character_design": "Adult warrior with heroic, caricature-inspired anatomy", "stylization_level": "High-end cinematic animation style", "material_treatment": "PBR materials with subsurface scattering for skin, metallic shaders for jewelry, sheen for fabric", "lighting_direction": "Three-point studio lighting with strong rim light", "color_grading": "AgX Color Management, High Contrast" }, "blender_specifications": { "render_engine": { "engine": "Cycles", "device": "GPU Compute", "resolution": "3840x2160 (4K UHD)", "samples": 2048, "denoiser": "OpenImageDenoise", "render_quality": "Ultra-High 4K Studio Quality, crisp clean lines, 8K PBR textures", "color_management": { "view_transform": "AgX", "look": "High Contrast", "exposure": 0 } }, "modeling_and_modifiers": { "topology_guide": "Subdivision-ready quad topology", "modifiers": [ "Subdivision Surface (Levels Viewport: 2, Render: 3)", "Bevel (Crisp Edge Weight & Angle Limit)", "Weighted Normal (Clean crisp surface shading)", "Solidify (для одежды и тканей)" ], "geometry_notes": "Четкие контурные линии силуэта, сглаженная топология под 4K рендер" }, "materials_and_shader_nodes": { "texture_resolution": "4K / 8K PBR Maps (Albedo, Roughness, Normal, Micro-Displacement)", "primary_material": { "name": "Skin_Material", "node_type": "Principled BSDF v2", "base_color_hex": "#D2A68C", "subsurface_weight": 0.25, "subsurface_radius": [ 1, 0.3, 0.2 ], "roughness": 0.4, "sheen_weight": 0.1, "ior": 1.45, "notes": "Skin shader with subtle subsurface scattering for organic depth" }, "secondary_materials": [ { "name": "Metal_Gold", "node_type": "Principled BSDF (Metallic 1.0, Roughness 0.15)", "description": "Polished gold for jewelry and saber hilt" }, { "name": "Fabric_Trousers", "node_type": "Principled BSDF (Sheen 0.5, Roughness 0.7)", "description": "Matte fabric texture for trousers" } ], "procedural_textures": "Noise textures for leather grain and skin pores" }, "hair_and_fur_particles": { "system_type": "Geometry Nodes Hair Curves", "hair_count": 35000, "children_clumping": "Interpolated, Clump 0.3, Roughness 0.1", "shader": "Principled Hair BSDF (Melanin 0.8)", "guide": "Stylized thick hair strands for the oseledets and mustache" }, "lighting_setup": { "key_light": { "type": "AREA", "power_watts": 1200, "size_meters": 1.2, "color_temperature_kelvin": 5500, "position": "Front-right, 45 degrees elevation", "purpose": "Primary illumination" }, "fill_light": { "type": "AREA", "power_watts": 400, "size_meters": 2, "color_temperature_kelvin": 6500, "position": "Left side, 30 degrees elevation", "purpose": "Soft shadow fill" }, "rim_light": { "type": "AREA", "power_watts": 1500, "size_meters": 0.8, "color_temperature_kelvin": 4500, "position": "Back-right, high angle", "purpose": "Silhouette separation" }, "world_hdri": { "type": "Studio Cyclorama", "strength": 0.3, "background_color_hex": "#E0E0E0" } }, "camera_setup": { "focal_length_mm": 85, "sensor_fit": "AUTO (36mm full frame)", "depth_of_field": { "enabled": true, "f_stop": 2.8, "focus_target": "Character face" },

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